|
Post by Sun Quan on Oct 28, 2011 2:09:22 GMT
I'll play it. I'm retired from moderation... it's taken me 8 years to realize that I do not give enough of a shit about the community to try to make it work
|
|
Sun Dao
Junior Member
The Darkstar
Posts: 92
|
Post by Sun Dao on Oct 28, 2011 17:16:40 GMT
cyprium.proboards.com/index.cgi I would send it to you on MSN but I missed your message last night (at least I think that was you, I don't remember) and you aren't online right now. Aaanyway, no rules or map of any sort up right now, just a list of ideas and the start of a vague description to be fully worked out later. I'll play it. I'm retired from moderation... it's taken me 8 years to realize that I do not give enough of a shit about the community to try to make it work And I know what you mean there, though I stopped moderating a couple years ago because I refused to go through the phase of "well I don't want to, but maybe it will be fun this time around." Which is why I only make sites these days that cater to a small crowd that doesn't need to rely on any one person... Sure they usually fail miserably, but at least it keeps me in contact with people Also, anybody else reading this feel free to follow that link above and give me any input on the ideas we have. And Adam.. What is up with you starting a thread and then not coming back to it?
|
|
|
Post by Boydie on Oct 29, 2011 0:17:39 GMT
Ah what the hell... I'm up for anything.
|
|
|
Post by Sun Quan on Oct 29, 2011 18:14:33 GMT
Adam is going through his rebellious years where he just gets shitfaced and parties all the time. He's been going through these rebellious years since I met him 6 years ago
|
|
|
Post by Mikey on Oct 29, 2011 19:01:47 GMT
He's been going through these rebellious years since I met him 6 years ago Truth.
|
|
|
Post by Sun Quan on Oct 30, 2011 20:50:19 GMT
So i've had a couple of fun ideas for a fantasy site, but I don't think I have the ability to completely run it on my own.
I know everyone's bandying about their sites right now, so if someone wants to sign me on to write up some longer explanations or give them some better details, then you may do so. For now, i'm just gonna ramble right here.
Plot points;
Large continent that is most of the known world; couple of islands and distant lands that are borderline myth/legend Game takes place within a single city and the surrounding country side, thereby restricting the problem of having "too much space" that a lot of Rot3k games tend to have.
4-5 Major houses Indefinite Minor houses multiple Clans/Societies/guilds/leagues - specifics already outlined in my notes
Point of game would be to be the most powerful house for any given 'turn' - Turns would last 2-4 weeks, depending on how deep political game goes (More on that) - Acquiring power would come from a multitude of factors, all of which are determined per turn by a GM/Admin - Possible political moves would be making/breaking alliances with other houses, entreating foreign dignitaries, associating with heroes, gaining favor of one of the societies, military might, political might, populist movements, dealing with the peasantry, etc etc - Possible military moves would be the standard invasion (Difficult due to the knife edge that is politics), spec ops moves, rebellion quashing, villain killing, society quashing, etc etc. - No set list of possible "Plots", not plots in the NE sense but plots in the secret decision sense. The backbone of the game (Inspired by the Game of Houses in A Wheel of Time by Robert Jordan) is competing with the other houses for favor.
Game begins with the Admin ruling for the first two-three turns. In this time, the first plot is began, an outside NPC force attempting to control the city through the killing of the current king (Also admin controlled). Would serve to help the players learn what is possible in the realm of plots. - From there, the most current king's house and whatever is killed off. Thus begins the Game of Houses. - NPC Minor houses will routinely work to help and hinder players, based on their in game actions. All major houses are NPC til taken over by a player character, but these beginning Major houses all have set plot characters that will be expected to be played a certain way. - Nothing but time and diligence stands in the way of a minor house becoming a major house. That said, the same things could end up making a major house a minor house, or worse yet, a minor house a deceased house.
Rewards for good roleplaying is success in the meta-game; who gets to be crowned king. Becoming King does not permanently solidify your rule; without a good established network of assistants in other houses it will not take long for a stary-eyed hero to come and remove your head.
All actions have repercussions with the peasantry that support the city and the guilds that dot its many street. Different guilds offer different bonuses that are earned through painstaking diplomacy and plotting. Overt actions that displease the populace will lower your houses ranking; every house hires and uses the populace to do it's more menial tasks, and if the populace is too afraid to work for you, the foundation of many houses will crumble.
Gold is the currency, and it's standardized throughout the city. Foreign currency flows into the city and can be obtained as well; however, it may not hold as much value as you hope.
Now, for some mechanics...
Players are able to play either Minor or Major houses. As stated above, Major houses will play a direct part in the opening plot as well as within the grander scope of the game. However, major houses have set roles, and their characters are expected to act in certain ways. This gives a chance for greedy people to get right into the game without much exposition; however they are hamstrung into a character that may be more difficult to play. Minor houses allow the option of growing, while also allowing for created characters and families that behave however the player wants them to.
Guilds can be played, but their presidents, their leaders, their clergy are all NPC at the beginning of the game. Players who intend to make their mark through these guilds will have an easier meta-game, but also a much longer ascension to power. However, sometimes having a puppet in charge that is the face of an establishment is easier than ruling in direct power...
Game time progresses forward at all times. Multiple threads per character are allowed, but they must be denoted along a timeline; you can not play a new thread if your character is embroiled in an attempt at their life, but placing it previously in your timeline may help. Any ongoing threads that would resolve in a change of character are not applied until they are done, and can not effect any threads that are still ongoing (Say you get a sword in a thread that started after your more "recent in timeline" thread. That sword can not be used by the most recent thread due to it's existence not confirmed until a later in real world thread. An excuse may be used to bring it to you if you can justify it, however).
All plots are run simultaneously, unless the nature of the plot dictates it (If you plot to have someone's food poisoned at a feast, and another person plans to have that same person assassinated after the feast, and the target doesn't have a food taster, obviously he can not be killed twice, and the poisoner will win). All plots are written out, and a person who takes the time to craft an air-tight plot will have a greater chance at success. Also, plotting something that has an ability to be seen through will also give a higher chance of success. Plotting to kill the king on the first day will more than likely see you killed.
The life of a character hangs in the balance at any moment; one slip-up in your guards duties will see a possible exposure in your defense that an enemy could exploit; spying on fellow characters through spy networks will be invaluable in the long bloody road to ruling the great city of Telios.
Will update as I think fo more shit. Tell me if anyone's interested in running this together.
|
|
Kyle
Full Member
And it don't mean nothin' at all.
Posts: 218
|
Post by Kyle on Oct 30, 2011 23:26:11 GMT
I would gladly help play them NPCs. I have chubs for NPCs on the reg.
|
|
|
Post by Sun Quan on Oct 31, 2011 2:40:00 GMT
Oh god I think I just came. We gotta make this happen. I have a couple of characters sketched out but I'd let you run rampant on them.
|
|
Sun Dao
Junior Member
The Darkstar
Posts: 92
|
Post by Sun Dao on Oct 31, 2011 7:56:50 GMT
Well it is a fun idea, but would probably take a lot of oversight at times.. Especially at the start. My suggestion would be when you start it in the initial NPC phase, to leave guilds, clergy, and essentially anything else not being used by the actual player-characters out of the start of the game. Basically you can have them there, but there is no need to have you and the staff trying to oversee the royal court, major houses, and everything else all at once.
Not that I don't think those are good parts of the game, I just feel that it would be best to begin the site on as small a scale as possible, to force member interaction and to take the load off of staff. Then as you progress with the site and you figure out what works and what doesn't, make those groups do a lot more, and open them up to the player characters.
Basically I am saying this: Start the site with as few things run by staff as possible, leave everything else on "pause" until a little later.
I would join that site though, and I would be willing to give you some input and a little help when you are creating it, if you decide to do that.
|
|
|
Post by Mikey on Nov 1, 2011 5:25:43 GMT
Kinda reminds me of Fable. xD (I love the Fable story, games are shit though.) I would totally play this site, especially if it had a steampunk setting along with a lot of fantasy elements. It would rock the house. I agree with Dave though, put a lot of stress on the staff early on and it would just go downhill from there. (You know how hard it is to find good moderation these days. ) Maybe have temporary phases were you could introduce elements of the full site while the site matures.
|
|
|
Post by Li Wang on Nov 2, 2011 4:03:10 GMT
I would definitely play on Justin's site. Hell, I'd even be down to help moderate it. But something with this kind of scale, I think it'd be best to start it up after you have a certain minimum amount of members and characters
|
|
Kyle
Full Member
And it don't mean nothin' at all.
Posts: 218
|
Post by Kyle on Nov 2, 2011 11:56:21 GMT
Yeah, a lot of vested interest has to be present for the idea to work out, but it is an exciting one. Like I said, I am definitely willing to help out on the RP front. Hell, I should probably get on MSN sometime and chat you up about this.
|
|
|
Post by Sun Quan on Nov 2, 2011 16:17:30 GMT
That'd probably be a good idea
|
|
|
Post by Adam on Nov 3, 2011 18:12:34 GMT
Sorry about my lack of activity here but Battlefield 3, Uni, work and hectic drinking has cursed you all with my lack of presence Nice idea Justin Go for it man! I, however, do not feel I could help you out much as I am struggling for time and inspiration right now to get another site out there myself. Gotta rush out though so I'll try and make a bigger update sooner rather than later
|
|
|
Post by Shen Ha on Nov 7, 2011 4:10:08 GMT
This is now Brian's thread.
You can all go home now.
|
|